May 19, 2016 If you’ve been following my series on the fey, you already know that I love goblin markets and their curios. In this article, I’m offering a combination of new magic items and reskinned magic items from the DMG, tweaked to suit a fey merchant or a Ye Olde Curiositie Shoppe. I make no secret of my love for curiosity shops in games, such as Arkham Horror. Using This Generator. The main intent behind this generator is to give DM's a way to add more of an ARPG/high magic item system to their games. The items generated do not always play well in a standard D&D game, so careful consideration must be taken before simply granting a generated item to a player.
Do you commonly use the Minor Properties table for magic items from the DMG page 143?
The idea is that any magic item should have some additional magical quality to make it unique. This is fitting with the 5E assumption that magic items should be relatively rare.
I like the idea of using these. But admittedly, I haven't really done it.
The list is too brief really. I've been going through my 4E adventurers vault looking for additional properties that I might apply. The frustrating thing about the 4E books is that they didn't include any tables to randomize. I agree that you should choose items that make sense in context, instead of taking one at random. But 'roll until you find one that fits' is a good approach, and sometimes the random result can spark an idea that grows into something more.
The idea is that any magic item should have some additional magical quality to make it unique. This is fitting with the 5E assumption that magic items should be relatively rare.
I like the idea of using these. But admittedly, I haven't really done it.
The list is too brief really. I've been going through my 4E adventurers vault looking for additional properties that I might apply. The frustrating thing about the 4E books is that they didn't include any tables to randomize. I agree that you should choose items that make sense in context, instead of taking one at random. But 'roll until you find one that fits' is a good approach, and sometimes the random result can spark an idea that grows into something more.
Item Type: Item Level: Item Rarity:
Leave these fields blank to generate an even more random item.
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Using This Generator
The main intent behind this generator is to give DM's a way to add more of an ARPG/high magic item system to their games. The items generated do not always play well in a standard D&D game, so careful consideration must be taken before simply granting a generated item to a player. It would not be unreasonable to only generate uncommon and rare items from this generator. DM's properly using this generator will use it not only for their players but also for their NPC's.
The items generated tend to be more powerful than those found in the Dungeon Master's Guide. While the generator uses the same rarities in the DMG, an uncommon item generated will almost always be more powerful than an uncommon DMG item, a rare item will almost always be more powerful than a rare DMG item, and so on. Artifacts are an exception to this rule. An artifact's power tends to be more directly related to its required level for generation. More powerful or more useful artifacts will be generated for higher levels; however, low level artifacts are by no means weak or useless. Low level artifacts will usually have only 2-3 affixes, but they will be affixes unique to the artifact, affixes that are available on different item types (ie. a boot-only affix like increased movement speed might be found on an artifact body armor), or affixes that are available at higher levels of play (ie. a level 15 affix on a level 1 item). Some artifacts are also based on magic items in the DMG. These such items were made as artifacts to preserve their specific affixes instead of making them randomly generated.
However, equipment in the DMG like the bag of holding are not generated by the generator, so using those such items with generated items should be of no harm.
The items generated tend to be more powerful than those found in the Dungeon Master's Guide. While the generator uses the same rarities in the DMG, an uncommon item generated will almost always be more powerful than an uncommon DMG item, a rare item will almost always be more powerful than a rare DMG item, and so on. Artifacts are an exception to this rule. An artifact's power tends to be more directly related to its required level for generation. More powerful or more useful artifacts will be generated for higher levels; however, low level artifacts are by no means weak or useless. Low level artifacts will usually have only 2-3 affixes, but they will be affixes unique to the artifact, affixes that are available on different item types (ie. a boot-only affix like increased movement speed might be found on an artifact body armor), or affixes that are available at higher levels of play (ie. a level 15 affix on a level 1 item). Some artifacts are also based on magic items in the DMG. These such items were made as artifacts to preserve their specific affixes instead of making them randomly generated.
However, equipment in the DMG like the bag of holding are not generated by the generator, so using those such items with generated items should be of no harm.
Creating Magic Items In 5e
Dmg 5e Magic Items
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